Shawna is a Worldshaper from the First World. 10 years ago, she was given her own world to Shape (basically create however she wanted) by Ygrair, her past mentor and teacher. However, Shawna does not remember creating her world, or even Ygrair herself in the slightest, and so she has no idea that she is a Shaper... At least until Yatsar, on a save-the-worlds mission from Ygrair, enlightens her. And then they must flee through Shawna's world--which by the way is beginning to turn on her thanks to the Adversary--to reach a portal to another world in order to escape said Adversary and collect the Hokmah's of other worlds to eventually bring back to Ygrair. Got it? Oh yeah, and everyone that Shawna knew from her world, all of her memories prior to 10 years ago, all are fake. She created them herself. Her boyfriend, best friend, even her mother are all figments of her creation.
The human Gwen and her two non-human sidekicks (or perhaps she is more the sidekick as they do most of the fighting!) are on a quest to find and restore all 9 of the seals to Nowhere, the prison the Gods created for dangerous entities. As they locate each seal, not only must they fight their way through the enemy---the entities Nowhere previously held and who will do anything rather than be imprisoned again--to reach each object, but Gwen must combat the hatred Phenex feels for her and her kind as well. The fate of the mortal, as well as the immortal, world is at stake, for if the Gods cannot reseal Nowhere, the dangerous entities will forever be at large, wreaking havoc upon the unsuspecting human population. Luckily, Forneus gains a bit of his powers back upon the recovery of each item, and it seems as though Gwen gains a little somethin' somethin' as well! But will it be enough to defeat Reeves and his shadow gang?
The young Luminean, Dallet, is forced to embark upon a traditional fantasy-style quest, where he must deliver an important magical item to a faraway land. His youth and clerical studies have ill-prepared him for a life of survival on the road, and he soon faces deadly difficulties upon his journey. Will he still be able to protect the Codex? Will he make it to the city of the Brass Gates? Or will he even survive?
The grass people have forgotten how to listen and follow the Way; the elves and fairies have disappeared from the tall prairie grasses. Their once idyllic existence is now fraught with danger. They must evade or defeat wildbeasts, the mower, predators, and four-legged shadows. It is also rumoured that tall men exist and may arrive soon. Dyra leads his village with great courage while some grass people await the return of their spiritual leader, Dokrimalitzla, and the restoration of magic. Meanwhile Brecort, the mayor of a nearby cave city, plots his conquest of all the villages. He sends an emissary with propaganda to convince them that only he can save them with his guns, guard towers and walls.
With exceptional world-building and detail, this novel embarks upon a story akin to The Lord of the Rings. Two young brothers are caught up in something bigger than themselves, forced to desert the only home they ever knew and begin the journey of obtaining the mythic Sword of Shannara. If they fail, the world will pay the price.