In this novel, branded a sci-fi by the author, but which I think of more as a YA Adventure/Da Vinci Code, two high schoolers--former best friends who sadly grew apart--are tasked with the history project of researching the Secret Chamber of the White-Eyed Star God in the Copan Temple. As they navigate past missing webpages, a trip to Europe, time traveling, the President of the United States, and aliens, Emma and Logan find themselves unraveling the mystery of the stars. What will they find? And will they even survive their discovery?
In this YA Fantasy, J.L. Trepanier takes her readers on an amazing journey. The mission of her beautifully fleshed-out characters is to find the shattered pieces of the world's soul in order to fuse them back together and thus banish Nixa Somnia, the everlasting winter that freezes a being from the inside out. On this journey are the young, newly graduated Elaro, his classmate Cirra, his hero--and the Obsidian Warrior in the flesh--Plutollo, brothers Garenth and Ronin, the fiery Kindle, and the asthmatic scientist Atlas. Each have their role to play in obtaining the first piece of Terranum's soul, which lies with the humans. Will Elaro find the confidence within himself to lead his crew to the stone? Will the humans help the Agraxians save the world, or will they be too focused on their differences?
Two friends, scorned by society more times than they can count team up to make a living hunting exotic animals and selling them on the blackmarket. Violina is our heroic protagonist, and Lux is the quirky and humorous sidekick--though I'm sure she'd claim equality. After one of their business deals goes awry, Violina liberates an ancient artifact and carries it around with her... Then, after everything seems to settle into place, finally, for the girls, they are thrust into a crazy, era-jumping adventure where the fate of the world is in their hands. Will they be able to avoid the butterfly effect of their time travel? Or do they need to make some changes for the betterment of their world?
In this short novelette, a 10-year-old Jewish girl named Katie loves her grandfather. But his once story-telling brain is now all jumbled up after he suffered a stroke 2 years ago and now lives with aphasia, unable to talk or write. Even so, Katie is able to communicate with him just as well as before, as she herself is not much of a talker. In fact, her parents and other adults are constantly pushing her to talk more... When Katie catches a glimpse of her grandfather's half-finished story of his younger years and reads about his dalliance with a Golem just through their backyard in the woods, Katie decides to set off and see if it's true. Because if it is, the Golem will be able to grant her grandfather his voice back.
Jude and Taryn are mortal twin sisters, bastards born to the Fae General Madoc's wife. Their half sister Vivienne is Madoc's real daughter and as such, carries within her Fae blood, which takes the form of cat eyes and tufted fur on her pointed ears. They are all three raised in Madoc's household as his own daughters, alongside his new wife and child, Oak. In this world of Faerie, Jude and Taryn constantly need to be wary--as mortals are easily deceived and magicked. As such, they have both learned various ways to combat the magic of Faerie; salting their food, wearing Rowan berry necklaces, wearing their stockings inside-out, rubbing their eyes with a potion to gain True Sight. But even so, they are vulnerable... As Jude finds out when she begins antagonizing the Noble kids of the court.
Lord of the Flies X Star Trek with a dash of mental health awareness. Ash and his crew of struggling teenagers must find the pieces of and create the vaccine for Spades, a fatal disease that will kill off the human race in 3 weeks. Will they be able to reconcile with each other (and their own selves) in time to save the world?
The premise of this novel is that Milly and her friends are keeping a secret from everyone... A secret that has something to do with the Wolf-Lords. When the same Wolf-Lords that guided the emigration are called into Redcross to help the Premier with something, Milly and her friends must go through risky measures to ensure that their secret stays safe. Not only that, but Milly is offered to the Wolf-Lords in some kind of deal with the Premier, and now she must go live with them for 6 months. The story takes off, narrating Milly's friends' exploits in Redcross as well as Milly's stay with the Wolf-Lords. Are any of the girls safe?
The human Gwen and her two non-human sidekicks (or perhaps she is more the sidekick as they do most of the fighting!) are on a quest to find and restore all 9 of the seals to Nowhere, the prison the Gods created for dangerous entities. As they locate each seal, not only must they fight their way through the enemy---the entities Nowhere previously held and who will do anything rather than be imprisoned again--to reach each object, but Gwen must combat the hatred Phenex feels for her and her kind as well. The fate of the mortal, as well as the immortal, world is at stake, for if the Gods cannot reseal Nowhere, the dangerous entities will forever be at large, wreaking havoc upon the unsuspecting human population. Luckily, Forneus gains a bit of his powers back upon the recovery of each item, and it seems as though Gwen gains a little somethin' somethin' as well! But will it be enough to defeat Reeves and his shadow gang?